This will be the last one for a while, Honest (unless Madworld turns out to be super amazing. Poor thing, a game for the wii “gamers” and not selling well at all. Then there’s the attack from some old fogey group who lamented it’s release as showing that nintendo are abandoning their “family machine” status…)

But this post isn’t to talk about Madworld and the idiocy of the wii users, it’s about Resident evil 5!!!

Now, I’ve been a pretty big fan of the resident evil series, having owned (and completed several times over) every version of the main franchise. From the original PS1 game, to Code veronica on the dreamcast to resi 4 for the Gamecube (as well as PS2 and Wii) I’ve enjoyed each on to varying degrees but I like to think I have a reasonably good idea on what to expect from a resi game.

And that’s where things get a little weird since, even though the game plays very much like resident evil 4, the underlying mechanics show quite a shift in the overall experience.
For those who don’t already know, Resi 5 puts you in the shoes of Chris Redfield, one of the original characters way back in the first game on PS1. And tagging along is a new character, Sheva Alomar, who will be with you at all times, either being controlled by an AI or another player, so this game is built from the ground up as a co-op experience.
The game is also really heavy on the shooting and killing of the majini (basically Ganados from Resi 4, but with a different ethnic minority. I say this all the time, but I really have to laugh when I remember all those accusations of racism against resi 5 just because the enemies are black, yet nobody said a thing back when resi 4 was released and you were shooting hispanics!) with considerably less of the old traditional puzzles seen in the older resident evil games. There was still the old “pick up from point A and place in hole in point B” stuff, but no manipulation of objects to uncover secret compartments and new paths. Well, there was one but it didn’t feel the same and looked like it was stolen wholesale from Tomb Raider!!! But there was still quite a bit to like about the game…


The co-op: It works really well with a partner you get along with. I’ve played it mostly with my brother and, although we’ve had a couple of connection issues, we don’t experience any lag once we’re in game! Just make sure you have a headset!!!

The plot: This was never a strong point in Resident Evil but I think it deserves some Kudos for linking so many loose ends from the previous games and work them into a plot which doesn’t get too convoluted, unlike another game I can mention *cough*MGS4*cough*

Replay Value: I’m just finishing up my second run on Veteran now, and will probably go through professional after that. The upgrade system (along with infinite ammo) does pretty much break the game but instead of making the experience more shallow, it just provides a different one. Arcade style run and gun as opposed to the more conservative play with limited ammo.


It’s not very Resi: As I’ve said above, the game doesn’t play like a traditional resident evil game. Even Resi 4, with it’s massive shift in game mechanics kept a lot of what was so memorable in the first games and incorperated it into a fresh look. You could take all the puzzle and collecting parts of Resi 5 and it wouldn’t impact the game in the slightest. I would say the changes would be enough to spin the game into a completely new IP, like what they did with Devil May Cry. The resi tag seems more like just a brand to help the game sell in this case.

Where’s the fear?: One thing this game sorely lacks is the general fear factor usually seen in resident evil games. a few moments which make you jump or make you think “I am so screwed”. Even the boss characters aren’t particularly intimidating! There is a sense of tension in some places, esp when you are running low on ammo in your first run but the game is pretty leniant with the ammo in normal difficulty and by the higher ones, you’ll be less worried about your ammo cound and more with just staying alive since 1 hit can cripple you. infinite ammo eliminates that completely.

Sheva: My GOD, she’s stupid! Just play the game with a friend at ALL TIMES!!! It’ll save you a lot of grief…

Overall, Resi 5 is a weird one to classify. As a Resident evil game, I would say that it’s pretty damn poor, esp after what we saw in Resident evil 4. It simply lacks almost all the hallmarks of the franchise and isn’t even scary in the slightest!!
On the other hand, it is a very fun game, esp with a partner. I play this a lot with my brother and it’s still fun even after our 2nd playthrough. Co-op mercenaries will extend the replay value even further as will the DLC, if it end up being worth the additional cost Capcom are putting on it.

Basically, if you go in expecting a resident evil game, you will probably be disappointed. But go in expecting to play a co-op shooting game, then you’re in for a great time!! Oh, and I totally nailed the “who was the cloaked person in the trailer.” Heck I figured it out way back when they released the advert for the game showing Chris next to a grave. It had to be one of the biggest non-secrets for some time.

Also, for those wondering about alteisen, it’s finished. I’m just putting on the extra details like panel lines and such. Just a shame that it looks like Royal mail have managed to LOSE MY VF25 AND SHERYL DECALS!!! F%&$ING MORONS. I swear, if they weren’t the only mail service, they would have been put out of business long ago…